LEFT JUMP LEFT 1P LEFT BUBBLE LEFT 1P- it will say power up at the bottom of the screen and you will have fast feet,fast bubbles, etc
BUBBLE JUMP BUBBLE JUMP BUBBLE JUMP RIGHT 1P-the screen will say original game mode and you will get the bonus doors whether you die or not.
1P JUMP BUBBLE LEFT RIGHT JUMP 1P RIGHT-this give you super on the title screen. You play the game with the monsters from the first 50 screens in the last 50 and visa-versa.
SEX pitch fork-flying cakes/beer/etc across the screen, turn enemies into 6k diamonds TAK octopus-turns bubbles into X's at end of level STR flamingo-turns bubbles into smiling turds at end of level KTT beer-turns bubbles into pizzas at end of level, what a perfect match !!! ... knife-flying cakes/beer/etc across the screen, turn enemies into 6k diamonds I.F MTJ coke can-flying cakes/beer/etc across the screen, turn enemies into 6k diamonds NSO KIM YSH
SOLDER SIDE PARTS SIDE GND 01 GND VIDEO RED 02 VIDEO GND VIDEO GREEN 03 VIDEO BLUE VIDEO SYNC 04 -5V SOUND + 05 SOUND - POST 06 POST +12V 07 +12V COIN SWITCH A 08 COIN SWITCH B COIN METER A 09 COIN METER B COIN LOCKOUT A 10 COIN LOCKOUT B SERVICE SWITCH 11 TITLE SWITCH START PLAYER 1 12 START PLAYER 2 SPARE 13 SPARE SPARE 14 SPARE 1P RIGHT 15 2P RIGHT 1P LEFT 16 2P LEFT GND 17 GND GND 18 GND + 5V 19 + 5V + 5V 20 + 5V 1P BUBBLE 21 2P BUBBLE 1P JUMP 22 2P JUMP
SWITCH A
1 2 3 4 5 6 7 8
GAME TYPE
BUBBLE BOBBLE OFF
SUPER BUBBLE BOBBLE ON
SCREEN
NORMAL OFF
REVERSE ON
MODE
PLAY OFF
TEST ON
ATTRACT SOUND
YES OFF
NO ON
COIN A
1 COIN 1 PLAY OFF OFF
1 COIN 2 PLAY ON OFF
2 COIN 1 PLAY OFF ON
2 COIN 3 PLAY ON ON
COIN B
1 COIN 1 PLAY OFF OFF
1 COIN 2 PLAY ON OFF
2 COIN 1 PLAY OFF ON
2 COIN 3 PLAY ON ON
SWITCH B
1 2 3 4 5 6 7 8
DIFFICULTY
NORMAL OFF OFF
EASY ON OFF
HARD OFF ON
VERY HARD ON ON
BONUS 1ST/2ND
30000/100000 OFF OFF
20000/80000 ON OFF
40000/200000 OFF ON
50000/250000 ON ON
LIVES
3 OFF OFF
5 (FREE PLAY) ON OFF
1 OFF ON
2 ON ON
SPARE (ALWAYS OFF) OFF OFF
The game maintains a bunch of counters which keep a record of how many times you have done various things. Once a counter reaches its threshold, it is reset to zero and you get the item which that counter is associated with. Counters are only checked at the beginning of each round. If two or more counters reach their thresholds in the same round, the one which is associated with the highest numbered item is used. The other(s) will keep their value for the next screen. The counters aren't reset at the beginning of each game, which is why on the arcade game there is generally a special item on the first screen, but in the emulation the first game you play doesn't offer a special item, since the counters are all reset when the machine is first switched on.
In the following, the ITEM_DATA line contains:
XXXX ( AA BB CC DD ) EEXXXX is the address of the counter which is used
AA BB CC and DD are the 4 possible thresholds which the counter must reach before you get the item. Which one of the 4 values is used depends on the 'difficulty' setting that the game is currently running at:
EE is non-zero if the bell should warn us that the item is around
The ITEM_ACTION sections (where I've put them in) are useful for 'cheating' in MAME. Where it's like 'IX+$31', the address is E691+31 for P1 and E6C3+31 for P2. So, for example, a cheat would be:
boblbobl:0:e6f4:80:0:Long Range Bubbles (P2)because e6c3+31 is e6f4.
ITEM_NUMBER: 0/00
ITEM_DESCRIPTION: red and white sweetie -> long-range bubbles
ITEM_DATA: E5DF ( 23 23 23 23 ) 00
ITEM_COUNTER: bubbles blown
ITEM_ACTION: LD (IX+$31),$80
e5df is incremented each time a bubble is blown (by either player) so
blow 51 or more bubbles and get a purple and white 'long-range
bubbles' sweetie on the next level
ITEM_NUMBER: 1/01
ITEM_DESCRIPTION: purple and cyan sweetie -> fast bubbles
ITEM_DATA: E5E0 ( 23 23 23 23 ) 00
ITEM_COUNTER: empty bubbles popped
ITEM_ACTION: LD (IX+$2F),$06
e5e0 is incremented each time an empty bubble is popped (by either
player) (for 10 points) so pop 51 or more empty bubbles and get a
purple and cyan 'fast bubbles' sweetie on the next level
ITEM_NUMBER: 2/02
ITEM_DESCRIPTION: orange and yellow sweetie -> rapid-fire bubbles
ITEM_DATA: E5E4 ( 23 23 23 23 ) 00
ITEM_COUNTER: jumps
ITEM_ACTION: LD (IX+$2E),$05
e5e4 is incremented each time either player jumps, so jump 51 or more
times and get an orange and yellow 'rapid-fire bubbles' sweetie on the
next level
ITEM_NUMBER: 3/03
ITEM_DESCRIPTION: shoe -> run faster
ITEM_DATA: E5E6 ( 0C 0C 0C 0C ) 00
ITEM_COUNTER: distance run
ITEM_ACTION: LD (IX+$30),$13
LD (IX+$2C),$01
LD (IX+$1F),$00
e5e5 is incremented each time either play runs along the ground - it
goes at twice the speed if both players are running. when it reaches
256, it wraps around to 0, and e5e6 is incremented. if one player
runs all the way across the bottom of the level about 15 times then
there should be some running shoes on the next level
ITEM_NUMBER: 4/04
ITEM_DESCRIPTION: clock -> ?
ITEM_DATA: E5E1 ( 0C 0C 0C 0C ) 00
ITEM_COUNTER: lightning bubbles popped
e5e1 is incremented whenever you pop a lightning bubble - get 12
of then for a clock on the next level
ITEM_NUMBER: 5/05
ITEM_DESCRIPTION: bomb -> 10k (free) or 6k (bubbled) diamonds
ITEM_DATA: E5E2 ( 13 10 0A 0D ) 01
ITEM_COUNTER: fire bubbles popped
e5e2 is incremented whenever you pop a fire bubble - get 19/16/10/13
of them for a bomb on the next level
ITEM_NUMBER: 6/06
ITEM_DESCRIPTION: orange umbrella -> skip 3 levels
ITEM_DATA: E5E3 ( 0F 0F 0F 0F ) 00
ITEM_COUNTER: water bubbles popped
ITEM_NUMBER: 7/07
ITEM_DESCRIPTION: red umbrella -> skip 5 levels
ITEM_DATA: E5E3 ( 14 14 14 14 ) 00
ITEM_COUNTER: water bubbles popped
ITEM_NUMBER: 8/08
ITEM_DESCRIPTION: purple umbrella -> skip 7 levels
ITEM_DATA: E5E3 ( 19 19 19 19 ) 00
ITEM_COUNTER: water bubbles popped
e5e3 is incremented whenever you pop a water bubble - even if there's
already water on the screen and it seems like the bubble didn't do
anything, it's still counted. get 15 of then for an orange umbrella,
20 for a red one or 25 for a purple one
ITEM_NUMBER: 9/09
ITEM_DESCRIPTION: sunflower potion
ITEM_DATA: E5E7 ( 0F 0F 0F 0F ) 00
ITEM_COUNTER: wrap-arounds from bottom to top of screen
ITEM_NUMBER: 10/0a
ITEM_DESCRIPTION: flower potion
ITEM_DATA: E5E7 ( 10 10 10 10 ) 00
ITEM_COUNTER: wrap-arounds from bottom to top of screen
ITEM_NUMBER: 11/0b
ITEM_DESCRIPTION: clover potion
ITEM_DATA: E5E7 ( 11 11 11 11 ) 00
ITEM_COUNTER: wrap-arounds from bottom to top of screen
ITEM_NUMBER: 12/0c
ITEM_DESCRIPTION: rainbow potion
ITEM_DATA: E5E7 ( 12 12 12 12 ) 00
ITEM_COUNTER: wrap-arounds from bottom to top of screen
ITEM_NUMBER: 13/0d
ITEM_DESCRIPTION: musical potion
ITEM_DATA: E5E7 ( 13 13 13 13 ) 00
ITEM_COUNTER: wrap-arounds from bottom to top of screen
e5e7 is a counter of how many times either player has fallen from the
bottom of the screen and appeared back on the top, as if by *magic*!
If you do this enoght times, you get a potion - 15, 16, 17, 18 and
19-or-more times for the different types of potions
ITEM_NUMBER: 14/0e
ITEM_DESCRIPTION: flashing heart - freezes monsters & makes you flash & go all invincible
ITEM_DATA: E5E8 ( 41 3C 32 37 ) 01
ITEM_COUNTER: dead-monster fruits eaten
ITEM_NUMBER: 15/0f
ITEM_DESCRIPTION: blue ring - points for running
ITEM_DATA: E5E9 ( 03 03 03 03 ) 00
ITEM_COUNTER: 'fast bubbles' sweeties eaten
ITEM_NUMBER: 16/10
ITEM_DESCRIPTION: purple ring - points for jumping
ITEM_DATA: E5EA ( 03 03 03 03 ) 00
ITEM_COUNTER: 'rapid-fire bubbles' sweeties eaten
ITEM_NUMBER: 17/11
ITEM_DESCRIPTION: red ring - points for bubbles
ITEM_DATA: E5EB ( 03 03 03 03 ) 00
ITEM_COUNTER: 'long-range bubbles' sweeties eaten
ITEM_NUMBER: 18/12
ITEM_DESCRIPTION: blue cross - drowns monsters in water
ITEM_DATA: E5F6 ( 0D 0C 0A 0B ) 01
ITEM_COUNTER: special items eaten
ITEM_NUMBER: 19/13
ITEM_DESCRIPTION: yellow and red cross - lightning kills monsters
ITEM_DATA: E5F7 ( 10 0E 0A 0C ) 01
ITEM_COUNTER: special fruits eaten
ITEM_NUMBER: 20/14
ITEM_DESCRIPTION: red and orange cross - breath fireballs for 9k diamonds
ITEM_DATA: E5EE ( 07 06 04 05 ) 01
ITEM_COUNTER: monsters drowned by water bubble
ITEM_NUMBER: 21/15
ITEM_DESCRIPTION: cyan teapot - same as items 0x10, 0x11 and 0x0f
that's points for jumping, for bubbles and for running
ITEM_DATA: E5EF ( 05 05 05 05 ) 00
ITEM_COUNTER: times that p1 has joined a running game
ITEM_NUMBER: 22/16
ITEM_DESCRIPTION: red teapot - same as items 0x10,11,0f,00,01,02
that's points for jumping, for bubbles and for running
and long-range, fast, rapid-fire bubbles
ITEM_DATA: E5F0 ( 05 05 05 05 ) 00
ITEM_COUNTER: times that p2 has joined a running game
ITEM_NUMBER: 23/17
ITEM_DESCRIPTION: exploding purple teapot
ITEM_DATA: E5EC ( 02 02 01 01 ) 01
ITEM_COUNTER: umbrellas (items 6, 7 and 8) collected
ITEM_NUMBER: 24/18
ITEM_DESCRIPTION: yellow teapot - same as items 0, 1 and 2
that's long-range, fast, rapid-fire bubbles
ITEM_DATA: E5ED ( 04 03 01 02 ) 00
ITEM_COUNTER: clocks (item 4) collected
ITEM_NUMBER: 25/19
ITEM_DESCRIPTION: book - shakes screen for 6/8k diamonds
ITEM_DATA: E5F3 ( 10 0E 0A 0C ) 01
ITEM_COUNTER: monsters killed by fire bubble
ITEM_NUMBER: 26/1a
ITEM_DESCRIPTION: diamond necklace - flying stars -> 6k diamonds
ITEM_DATA: E5F4 ( 10 0E 0A 0C ) 01
ITEM_COUNTER: monsters killed by lightning bubble
ITEM_NUMBER: 27/1b
ITEM_DESCRIPTION: red pearl necklace - give 10 free extend letters
ITEM_DATA: E5D9 ( 1E 19 0F 14 ) 00
ITEM_COUNTER: games started (2 player games count as 2)
ITEM_NUMBER: 28/1c
ITEM_DESCRIPTION: purple? pearl necklace for bouncing thing -> 6k diamonds
ITEM_DATA: E5DA ( 1E 19 0F 14 ) 01
ITEM_COUNTER: levels started
ITEM_NUMBER: 29/1d
ITEM_DESCRIPTION: fork -> flying vegetables for 6k diamonds
ITEM_DATA: F457 ( 01 01 01 01 ) 01
ITEM_COUNTER: entries of 'SEX' into high score table
ITEM_NUMBER: 30/1e
ITEM_DESCRIPTION: purple treasure chest -> 80k diamond
ITEM_DATA: F458 ( 01 01 01 01 ) 00
ITEM_COUNTER: ??? no idea ???
ITEM_NUMBER: 31/1f
ITEM_DESCRIPTION: pink/orange treasure chest -> 70k diamond
ITEM_DATA: E601 ( 03 03 03 03 ) 00
ITEM_COUNTER: books (item 0x19) collected
ITEM_NUMBER: 32/20
ITEM_DESCRIPTION: brown treasure chest -> 60k diamond
ITEM_DATA: E602 ( 03 03 03 03 ) 00
ITEM_COUNTER: exploding purple teapots (item 0x17) collected
ITEM_NUMBER: 33/21
ITEM_DESCRIPTION: cyan treasure chest -> 50k diamond
ITEM_DATA: E600 ( 03 03 03 03 ) 00
ITEM_COUNTER: water crosses (item 0x12) collected
ITEM_NUMBER: 34/22
ITEM_DESCRIPTION: grey treasure chest -> 40k diamond
ITEM_DATA: E5FF ( 03 03 03 03 ) 00
ITEM_COUNTER: yellow and red crosses (item 0x13) collected
ITEM_NUMBER: 35/23
ITEM_DESCRIPTION: red/pink cane 30k pointy cake
ITEM_DATA: E5FD ( 03 03 03 03 ) 00
ITEM_COUNTER: 'D's collected
ITEM_NUMBER: 36/24
ITEM_DESCRIPTION: red/brown cane 30k iced bun
ITEM_DATA: E5FC ( 03 03 03 03 ) 00
ITEM_COUNTER: 'N's collected
ITEM_NUMBER: 37/25
ITEM_DESCRIPTION: red cane 20k melon
ITEM_DATA: E5FB ( 03 03 03 03 ) 00
ITEM_COUNTER: (middle) 'E's collected
ITEM_NUMBER: 38/26
ITEM_DESCRIPTION: orange cane 10k apple
ITEM_DATA: E5FA ( 03 03 03 03 ) 00
ITEM_COUNTER: 'T's collected
ITEM_NUMBER: 39/27
ITEM_DESCRIPTION: light brown cane 10k lolly
ITEM_DATA: E5F9 ( 03 03 03 03 ) 00
ITEM_COUNTER: 'X's collected
ITEM_NUMBER: 40/28
ITEM_DESCRIPTION: cyan cane 10k double lolly
ITEM_DATA: E5F8 ( 03 03 03 03 ) 00
ITEM_COUNTER: (initial) 'E's collected
ITEM_NUMBER: 41/29
ITEM_DESCRIPTION: bell
ITEM_DATA: E5FE ( 0E 0C 08 0A ) 00
ITEM_COUNTER: "hurry up!"s displayed
ITEM_NUMBER: 42/2a
ITEM_DESCRIPTION: spider (turns bubbles into X's at end of level?)
ITEM_DATA: E604 ( 01 01 01 01 ) 00
ITEM_COUNTER: entries of 'TAK' into high score table
ITEM_NUMBER: 43/2b
ITEM_DESCRIPTION: flamingo (turns bubbles into smiling turds at end of level?)
ITEM_DATA: E605 ( 01 01 01 01 ) 00
ITEM_COUNTER: entries of 'STR' into high score table
ITEM_NUMBER: 44/2c
ITEM_DESCRIPTION: lager (turns bubbles into pizzas at end of level?)
ITEM_DATA: E606 ( 01 01 01 01 ) 00
ITEM_COUNTER: entries of 'KTT' into high score table
ITEM_NUMBER: 45/2d
ITEM_DESCRIPTION: knife for flying cakes/beer/etc and 6k diamonds)
ITEM_DATA: E607 ( 01 01 01 01 ) 01
ITEM_COUNTER: entries of '...' into high score table
ITEM_NUMBER: 46/2e
ITEM_DESCRIPTION: crystal ball (special item come quicker next round
(and forever?))
ITEM_DATA: E609 ( 01 01 01 01 ) 00
ITEM_COUNTER: ?? finishing level really quickly then getting nice fruit ??
ITEM_NUMBER: 47/2f
ITEM_DESCRIPTION: pencil/cigar (makes next 3 special items be
potions), and acts like item 0c, the rainbow potion
ITEM_DATA: E60A ( 01 01 01 01 ) 00
ITEM_COUNTER: started 777 levels
ITEM_NUMBER: 48/30
ITEM_DESCRIPTION: skull (immediate 'hurry up')
ITEM_DATA: E611 ( 14 19 1E 1B ) 00
ITEM_COUNTER: times the skel has come (+2 more sometimes if he catches you)
ITEM_NUMBER: 49/31
ITEM_DESCRIPTION: treasure room door to 20
ITEM_DATA: E60D ( 01 01 01 01 ) 00
ITEM_COUNTER: get to level 19 without loss of life
ITEM_NUMBER: 50/32
ITEM_DESCRIPTION: treasure room door to 30
ITEM_DATA: E60E ( 01 01 01 01 ) 00
ITEM_COUNTER: get to level 29 without loss of life
ITEM_NUMBER: 51/33
ITEM_DESCRIPTION: treasure room door to 40
ITEM_DATA: E60F ( 01 01 01 01 ) 00
ITEM_COUNTER: get to level 39 without loss of life
ITEM_NUMBER: 52/34
ITEM_DESCRIPTION: warp to 70
ITEM_DATA: E610 ( 01 01 01 01 ) 00
ITEM_COUNTER: get to level 49 without loss of life
ITEM_NUMBER: 53/35
ITEM_DESCRIPTION: coke (makes it rain coke cans? -> 6k diamonds) */
ITEM_DATA: E608 ( 01 01 01 01 ) 01
ITEM_COUNTER: entries of 'I.F', 'MTJ', 'NSO', 'KIM' or 'YSH' into
high score table
ITEM_NUMBER: 30/1e
ITEM_DESCRIPTION: purple treasure chest -> 80k diamond
ITEM_DATA: F458 ( 01 01 01 01 ) 00
ITEM_COUNTER: times level 100 is finished (happy or not)
(the 'notes':
'umb' means the item may appear on the screen after you've got
an umbrella
'skel' means the item may appear if a skel appeared on the
previous level
'hurry' means the item may appear if the previous level told
you to 'hurry up', but no skel appeared.
the '1p time' and '2p time' columns are the values in address
f456 - use the 'mame -cheat' option to view this
address as you play
ID score description notes
00/0 10 green pepper skel
01/1 20 aubergine umb skel
02/2 30 carrot skel
03/3 40 onion skel
04/4 50 beetroot umb skel
05/5 60 turnip skel
06/6 70 parsnip skel
07/7 80 marrow umb skel
08/8 90 pea pod skel
09/9 100 mushroom skel
0A/10 150 corn cob (lvl 35) umb hurry
0B/11 200 fried egg hurry
0C/12 250 red acorn thingy hurry
0D/13 300 apple umb hurry
0E/14 350 lemon hurry
0F/15 400 orange hurry
10/16 450 peach umb hurry
11/17 500 bananas 1p 2p hurry
12/18 550 pear time time hurry
13/19 600 watermelon umb hurry
14/20 650 single brown lolly (lvl 15) 1D 27
15/21 700 double blue lolly 1C 26
16/22 750 pink pudding (lvl 5) umb 1B 25
17/23 800 yellow pudding 1A 24
18/24 850 green pudding 19 23
19/25 900 green and brown pudding (lvl 40) umb 18 22
1A/26 950 simple white ice cream cone 17 21
1B/27 1,000 double scoop ice cream cone 16 20
1C/28 1,000 donut (lvl 25) umb 15 1F
1D/29 1,000 french fries 14 1E
1E/30 2,000 sausage on a stick 13 1D
1F/31 2,000 creme caramel 12 1C
20/32 2,000 burger umb 11 1B
21/33 2,000 slice of cake (triangular) 10 1A
22/34 3,000 cupcake (blobby) 0F 19
23/35 3,000 chicken leg umb 0E 18
24/36 3,000 purple martini 0D 17
25/37 3,000 some variety of sushi? 0C 16
26/38 4,000 pinkish sweet (lvl 50) umb 0B 15
27/39 4,000 (brown or red?) eskimo pie 0A 14
28/40 4,000 (brown or red?) eskimo pie 09 13
29/41 4,000 mug of lager (lvl 45) umb 08 12
2A/42 5,000 purple crystals 07 11
2B/43 5,000 purple jewel 06 10
2C/44 5,000 yellow butterfly umb 05 0F
2D/45 5,000 blue crystals 04 0E
2E/46 6,000 blue jewel 03 0D
2F/47 6,000 necklace with purple pendant umb 02 0C
30/48 6,000 purple shell 01 0B
31/49 7,000 red jewel 00 0A
32/50 7,000 necklace with blue pendant 09
33/51 7,000 bowl of rice 08
34/52 8,000 necklace with red pendant 07
35/53 8,000 dinner 06
36/54 8,000 red crown, blue gems, no cross 05
37/55 8,000 red crown, blue gems, red cross 04
38/56 9,000 cyan crown, red gems, no cross 03
39/57 9,000 blue crown, red gems, cyan cross 02
3A/58 10,000 gold crown, red gems, no cross 01
3B/59 10,000 gold crown, red gems, white cross 00