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Direct from the MAME WIP Page: Aaron Giles re-ported MAME to Win32 console with freely available tools, features including hardware stretching if available.This means the DOS port will not the official MAME anymore. Windows will be. Make this a point in your future recording endevors starting MAME 37 beta 15/rc1...
Current standings in Goindol:
1. Sampras - 163,500, 8. Nanni - 0
2. Ben Jos Walbeehm - 242,900, 7. Timmykins - 76,600
3. Phil Lamat - 139,200, 6. Saru3000 - 122,300
4. BBH - 70,300, 5. JSW - 39,500
You know... I bet we'll have a lot of last-minute submissions this time around... that would be April 24 at 2359 GMT! I suggest sticking around for the big finishes!
Current standings in Goindol:(1200 GMT)
1. Sampras - 132,300, 8. Nanni - 0
2. Ben Jos Walbeehm - 164,700, 7. Timmykins - 0
3. Phil Lamat - 89,500, 6. Saru3000 - 122,300
4. BBH - 48,500, 5. JSW - 39,500
This round expires like April 24 or something like that... :)
Twin Galaxies site back up - must have been a server change or something. Good thing it wasn't major wasn't it?
Round 4 has expired. Sampras has come out on top this round for his first victory. He is also the first seed out of the eight remaining players. Here's what I have for pairings: 1. Sampras(35) vs. 8. Nanni(8), 2. Ben Jos Walbeehm(28) vs. 7. Timmykins(17), 3. Phil Lamat(26 - wins 4th round tiebreaker) vs. 6. Saru3000(20), 4. BBH(26 - lost 4th round tiebreaker) vs. 5. JSW(22). This last one has been picked as a very interesting quarter-final. Let's see what happens when we find out what game we play tomorrow...
Pat Laffaye updated the database to MAME 37 beta 14. Click here to see what's new.
A new technique has been banned at MARP. In the game of speed rumbler, there is a place where you can leech several thousand points from just sitting there getting bombs. From now on, if you do not finish the level on a life where one does this, the recording is disqualified.
The fourth round to take us to the elite eight is "Goal! Goal! Goal!" OK... scoring is as follows: 100 pts for a win, 50 pts for a tie, 1 pt for a goal for you, and -1 pt for a goal against you.
The rules page was updated recently with a couple new links and a rule that was added, yet it's been enforced for quite some time...
There is a new rule at MARP. As one usually knows, if a score is believed to use autofire and/or slowdown, the score becomes 0 and he'll have to resubmit without autofire/slowdown. The new rule is if the game can be recorded, currently, at MAME 35 TG 3, then you must use MAME 35 TG 3 in order to re-receive points for that game. This new rule is so the integrity of the recordings at MARP is increased. As a trade off, it will be the editor's responsibility to email the regulation coordinator, Pat Laffaye, and the person whose score was DQed. This we haven't done in days past, and we feel it should be the recorder's right to know that we zeroed out a score for good reason.
The MC archives have been updated. Here's a couple lessons to be learned: a. If you're going to win this tournament, you had better be a good player. The 16th place power rating for U.N. Squadron was a 1.290. It was 83.94 % of the top score as well. b. Be prepared to play until 2359 GMT. Phil Lamat has proven that with another of his famous last-minute comebacks. Actually I'd define that as a "come-in" - that was his first U.N. Squadron recording there. Spaceman discovered he had time and placed a last-minute comeback to make the sweet 16 himself after he discovered that Lamat bumped him into 17th. Back on topic: I've also placed some seedings - so everyone knows where they are in that department. Remember, the coordinators will only rank from 1 to 8 when the field is down to 8, not from 1 to 16 as I've done. Anybody believe that Sampras is the #1 seed right now?
And MC2's third round has expired. BBH shall be declared the winner... although Brian McLean has submitted a new recording that currently leads BBH... mind if I suggest Carrier Air Wing(cawing)? It's pretty much played the same as U.N. Squadron... nobody has beaten this version of the game... I'm sure with all the experience gathered up here, beating cawing shouldn't be much of an issue :)
Two days remain for the 32 remaining contestants to reach the sweet 16 in the 2nd MAME Championship. The cut-off score, at the time of this posting, is 583,800, or a stage 10 recording. 14 have beaten the game... oh wait a minute... 15... I got 1,219,000 recently... beat stages 7, 8, 9, and 10 on my first try too. Enough of me - let's talk about you - trying to reach the sweet 16! :)
U.N. Squadron is the game, default dips are the settings, and MAME Championship Round 3 is the occasion. For the record, I scored 235,820 after two tries. Who came up with that Roc N' Rope game anyway? :)
Trivia question: How many people have a power ranking greater than 1 in MC1? One. 15th place's Brian McLean has a power ranking of 1.870. How did this happen? Remember his Aurail performance? It earned a 15.395 power ranking in that game alone!
Archives for tournament 1 and 2 updated - now with game-by-game and total power ranking. The power ranking will resolve massive ties for those that didn't submit an INP for a round. The total number of games for all players is ten for MC1, and eight for MC2.
Round 2 is done, and Gameboy is out! 43rd place... sheesh. What can you do huh? 32 players remain. Next game announced tomorrow... or tonight if I think about it...
There is a new banned technique at MARP. By a 5 - 2 vote, the motion to ban the all-clear technique of Magical Drop 3 was agreed to. Any score using this technique will now be disqualified.
Three days remain for Roc N' Rope... I know one person who's out already though. :(
Mind if I kindly mention that the first round of the knockout tournament ends tonight at 2359 GMT? No? Good. The first round of the knockout competition ends tonight at 2359 GMT. Cut-off Score is currently at 462,831. Anyone below that will be eliminated tonight if they can't take over that score.
I have uploaded the final archive statistics for the first MAME Championship. I have also uploaded the zeroth round of the second MAME Championship. Archive Gateway Here
Well... after seven months... the first MAME Championships has been decided on a last-10-minute comeback by Phil Lamat taking over Donut, who will finish in second, 12 - 10.
Next, a couple vote results. First, late result from the vote of removing clones. Compressing votes, the ayes are 2, the nays are 18. The nays have it and the motion is lost. Next, the result of the removal of mahjong and poker style games. The ayes are 4, the nays are 23. The nays have it and the motion is lost. Thanks to everyone who participated in these two votes - they are well appreciated from the MARP community!
Speaking of twelve hours, there is twelve hours remaining in the first MAME championships(KOA), so if the five players remaining wants the big prize they might want to plan a comeback at this time...
Knockout stuff - there is twelve hours remaining - so for the 35 players that haven't gotten the 15,000 point requirement in anteater yet... might want to do that to stay in the tournament.
Q.T. Quazar has issued a motion to remove mahjong and poker style games. Pat Laffaye commenced the vote. Click here to cast your vote!
Oh... and Pat Laffaye updated the database to MAME 37 beta 12. Click here to see what's new.
MC1's archive has been updated. You may click here to view it. :)
Click here for DOS or Windows MAME 35 TG programs which you'll need for the knockout tournament. Can't get them from here? Try Mark Longridge's site.(the author of the program)
It's time to start the 2nd MAME Championships. With 100 players registered... well... at least it will keep the coordinators and editors busy for sure! Submit your games as k2-anteater. Good luck to everyone involved :)
I have also updated the MARP Totals Report. It indicates that we've crossed the ten billion raw point barrier - the first INP site to my knowledge that has accomplished this.
I have created the MAME Championship Archive, go ahead and take a look!
BBH has alluded that February 2nd was MARP's 3rd anniversary - woohoo! The irony of this? Last year - I mentioned the anniversary on the news page on the 9th too! Can we change the date MARP opened please? Nothing was mentioned in news in 1999, but 7 days after MARP opened, Zwaxy advertised Snipercade for the first time, added frames, a guestbook, which still exists to this very day, added a now ancient stuff page, and also added of the first crystal castles recording that showed all three warps from a person by the name of Romidus Prime. Now THAT'S some history for those buffs out there :)
Pat Laffaye has posted a vote on the issue of leaderboard scoring of clones. Click here to cast your vote!
The knockout link on the banner has changed it's direction, it now goes to a page I created with three links, one for the 1st championship, one for the 2nd championship, and one for the archives, which I haven't done yet.
The first knockout tournament is coming to a close, the final round will end February 28th, barring any ties rounds...
The knockout coordinators for the second knockout tournament have made two rulings. First, they are now calling it the 'MAME Championships'. Second, registration for the tournament will expire at 2300 GMT(6pm EST) on February 17 and will begin at 0000 GMT(7pm EST) on February 18. (one hour later) There are currently twenty-three players registered for the tournament.
No update in 12 days? Get freakin' real! Let's do something about that: As a webpage maintainer, I should inform of the following MARP game changes on rulings by Pat Laffaye, the regulation coordinator: Syvalion was split to Game A(-a) and Game B(-b) on the basis of Game A uses the same levels and Game B uses random looking levels. Magical Drop 2 and 3's survival and challenge modes were merged into one of each on the basis of they're basically the same thing. There is now only -sm and -cm. Let me know if I missed anything Pat.
Pat Laffaye has updated the database for beta 11. The changes are:*** new originals akkanvdr "Akkanvader (Japan)" arabianm "Arabian Magic (World)" arkretrn "Arkanoid Returns (Japan)" arlingtn "Arlington Horse Racing" balcube "Bal Cube" balonfgt "VS. Baloon Fight" blkpnthr "Black Panther" blockcar "Block Carnival / Thunder & Lightning 2" bloodstm "Blood Storm (v2.22)" btlecity "Battle City" bubblem "Bubble Memories - The Story Of Bubble Bobble 3 (World)" bublbob2 "Bubble Bobble 2 (World)" butasan "Butasan (Japan)" citybomb "City Bomber (World)" cleopatr "Cleopatra Fortune (Japan)" cluclu "Clu Clu Land" cstlevna "Vs Castlevania" ctomaday "Captain Tomaday" daitorid "Dai Toride" darius "Darius (World)" dharma "Dharma" drmario "Dr Mario" duckhunt "Duck Hunt" excitebk "Excitebike" garou "Garou - Mark of the Wolves (prototype)" goonies "VS The Goonies" gseeker "Grid Seeker: Project Stormhammer (World)" gunlock "Gunlock (World)" guwange "Guwange (Japan)" hardyard "Hard Yardage (v1.20)" hogalley "Hogan's Alley" iceclimb "Ice Climber" kaiserkn "Kaiser Knuckle (World)" kirameki "Kirameki Star Road (Japan)" kof99 "King of Fighters '99 - Millennium Battle, The (prototype)" ktiger2 "Kyukyoku Tiger 2 (Japan)" ladygolf "Stroke and Match Golf (Ladies Version)" lastfort "Last Fortress - Toride" lightbr "Lightbringer (Japan)" machridr "Mach Rider" mslugx "Metal Slug X - Super Vehicle-001" ninjakun "Ninjakun Majou no Bouken" ninjaw "Ninja Warriors, The (World)" nyanpani "Nyan Nyan Panic (Japan)" opwolf "Operation Wolf (US)" othunder "Operation Thunderbolt (World)" pangpoms "Pang Poms" pbobbl2n "Puzzle Bobble 2 / Bust-A-Move Again (Neo-Geo)" pbobble2 "Puzzle Bobble 2 (World)" pbobble3 "Puzzle Bobble 3 (World)" platoon "Platoon" popnpop "Pop 'N Pop (Japan)" puchicar "Puchi Carat (Japan)" pwrgoal "Power Goal (World)" qtheater "Quiz Theater - 3tsu no Monogatari (Japan)" quizhuhu "Moriguchi Hiroko no Quiz de Hyuuhyuu (Japan)" rbibb "Atari RBI Baseball" ridingf "Riding Fight (World)" ringrage "Ring Rage (World)" scfinals "Super Cup Finals (World)" shangha2 "Shanghai II (Japan)" skyalert "Sky Alert" slapshot "Slap Shot (Japan)" spacegun "Space Gun (World)" stratab "Strata Bowling" suprmrio "VS Super Mario Bros" timekill "Time Killers (v1.32)" tkoboxng "VS TKO Boxing" trstar "Top Ranking Stars (World new version)" vsbball "VS. BaseBall" vsgolf "Stroke and Match Golf (Men's Version" vsgradus "VS Gradius" vsmahjng "VS. Mahjang" vspinbal "Pinball" vsskykid "Super SkyKid" vsslalom "VS Slalom" vssoccer "Soccer" vstennis "VS. Tennis" vstetris "VS Tetris" wrecking "VS. Wrecking Crew" *** new clones arabiamj "Arabian Magic (Japan)" [arabianm] arabiamu "Arabian Magic (US)" [arabianm] bloods22 "Blood Storm (v2.20)" [bloodstm] bloods21 "Blood Storm (v2.10)" [bloodstm] bubblemj "Bubble Memories - The Story Of Bubble Bobble 3 (Japan)" [bubblem] bubsymph "Bubble Symphony (Japan)" [bublbob2] bubsympu "Bubble Symphony (US)" [bublbob2] citybmrj "City Bomber (Japan)" [citybomb] cupfinal "Taito Cup Finals (World)" [scfinals] dariuse "Darius (Extra) (Japan)" [darius] dariusj "Darius (Japan)" [darius] dariuso "Darius (Japan old version)" [darius] dankuga "Dan-Ku-Ga (Japan)" [kaiserkn] gblchmp "Global Champion (US)" [kaiserkn] gseekerj "Grid Seeker: Project Stormhammer (Japan)" [gseeker] gseekeru "Grid Seeker: Project Stormhammer (US)" [gseeker] gundealt "Gun Dealer (Tecmo)" [gundealr] hardyd10 "Hard Yardage (v1.00)" [hardyard] hthero93 "Hat Trick Hero '93 (Japan)" [scfinals] hthero95 "Hat Trick Hero '95 (Japan)" [pwrgoal] hthro95u "Hat Trick Hero '95 (US)" [pwrgoal] kaiserkj "Kaiser Knuckle (Japan)" [kaiserkn] lastfero "Last Fortress - Toride (Erotic)" [lastfort] opwolfb "Operation Wolf (bootleg)" [opwolf] othundu "Operation Thunderbolt (US)" [othunder] pbobbl2j "Puzzle Bobble 2 (Japan)" [pbobble2] pbobbl2u "Bust-A-Move Again (US)" [pbobble2] pbobbl2x "Puzzle Bobble 2X (Japan)" [pbobble2] pbobbl3j "Puzzle Bobble 3 (Japan)" [pbobble3] pbobbl3u "Puzzle Bobble 3 (US)" [pbobble3] prmtmfgo "Prime Time Fighter (US old version)" [trstar] prmtmfgt "Prime Time Fighter (US new version)" [trstar] rayforce "Rayforce (US)" [gunlock] rayforcj "Rayforce (Japan)" [gunlock] ridefgtj "Riding Fight (Japan)" [ridingf] ridefgtu "Riding Fight (US)" [ridingf] ringragj "Ring Rage (Japan)" [ringrage] ringragu "Ring Rage (US)" [ringrage] sbasketu "Super Basketball (not encrypted)" [sbasketb] spcinvdj "Space Invaders DX (Japan F3 version)" [spacedx] timek131 "Time Killers (v1.31)" [timekill] trstarj "Top Ranking Stars (Japan new version)" [trstar] trstaro "Top Ranking Stars (World old version)" [trstar] trstaroj "Top Ranking Stars (Japan old version)" [trstar] wgpjoy "World Grand Prix (joystick version) (Japan)" [wgp] *** changed short ninjaw -> ninjawj "Ninja Warriors, The (Japan)" [ninjaw] *** changed long galaxian "Galaxian (Namco)" -> "Galaxian (Namco set 1)" [galaxian] shanghai "Shanghai" -> "Shanghai (Japan)" [shanghai] *** changed both galaxb -> galaxiaj "Galaxian (bootleg)" -> "Galaxian (Namco set 2)" [galaxian]
MARP has a new editor! BBH is the 7th editor of the MAME Action Replay Page... so be good... otherwise... :)
The Knockout Tournament's 2nd edition page is located here. Click there if you wish to sign up for the next tournament.
The January 12th(UPDATE) and 13th knockout meetings has been posted. Here's the link to get there.
Remember that there's a public meeting for the 2nd knockout tournament at 1300 GMT today. Just thought you should know. There's also one on the 13th at 0300 GMT.(12th, 10pm eastern)
Ron Corcoran has started the voting booth for the 2001 MAME Decatholon. Unlike what the board post said, the decatholon will last from February 1st until May 31st. The olympiad you ask? That will begin on June 1st instead of April 1st. The deadline for game coordinators to come forward for the olympiad is of course extended to April 21st.
Speaking of knockout, the 6th round has expired and there are five players remaining for the $50 grand prize. The seventh round will be posted here when it becomes available.
The knockout coordinators, J.D. Lowe(the chair), Lagavulin, and Brian McLean, have set up three public meetings for rules for the second knockout tournament. They will occur on Thursday, January 11 at 3pm eastern, 2000 GMT, hosted by Brian McLean. The second will occur on Friday, January 12 at 8am eastern, 1300 GMT, hosted by Lagavulin, and the final will take place on Saturday, January 13 at 0300 GMT(1/12 at 10pm eastern), hosted by J.D. Lowe. The public is encouraged to attend. The meetings will take place on EFNet's #marp, the official chat channel of MARP. Please contact J.D. Lowe if you need any help getting there.
I updated the MARP Totals Report. There's a .9 point increase in leaderboard point average, and a 25,000 point increase in raw score average. Oh yeah, we've now scored almost 8 1/2 billion points, and also have now eclipsed 16,000 recordings!
OK - Brian won the third round 8 - 2 and is the final knockout coordinator pending acception. By the way, happy new year to everyone. Hopefully we'll all have a great 2001.
22 ballots were submitted. For the regulation and one remaining knockout coordinators, 12 votes were required for a majority.Regulation is officially decided.
Pat Laffaye is elected as the regulation coordinator with 12 votes. BBH was second with 5 votes. Q.T. Quazar got 4 votes, and QRS got one vote. Pending acception / rejection, Pat Laffaye will take the regulation position on January 1, 2001.
Next, I'm going to go to knockout.
UPDATE: I missed one vote that was done under the wire under ICQ. Brian McLean got 9 votes. Chris Parsley got 7 votes, and Vasco Serafini each got 6 votes. This means Vasco is eliminated from the election. The third(and hopefully final) round will begin immediatly and will last three days until January 1, 2001 at 2359 GMT. The contenders will be Brian McLean and Chris Parsley. Click here to vote(and thanks for doing so :) ).
Ron Corcoran of Snipercade also got a great Christmas present - 2,000 Atari 2600 scores. Congratulations to Ron for this great accomplishment.