AlphaMAME 0.68                                                   16/May/2003
Based on MAME 0.68 source, modified by Barry Rodewald
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What is this?
-------------

AlphaMAME is a Twin Galaxies-compliant (I hope) version of MAME, which uses
encrypted INPs, and various other things to cut down of cheating (like
disabling the pause fuction).



What's different from the regular MAME build?
---------------------------------------------

  - Compressed and encrypted INPs.
  - Game speed recorded in INP.
  - Pause disabled
  - Graphics viewing and Save states disabled (methods of pausing)
  - Re-recording disabled (-playback <inp> -record <inp>, introduced intentionally
                                                                     in MAME 0.35)
  - Disabled speed throttling during recording.
  - And maybe some other stuff I've forgotten.


How does the encryption work?
-----------------------------

If I told you that, then I would have to kill you.


New in v0.68
------------

  0.68.1
  ------

 - Fixed the decryption error that appears sometimes after the end of playback.  I hope.

 - Driver changes:
   [drivers/rohga.c] Start buttons set to PORT_BIT_IMPULSE.  This allows you to select any
                     character.
   [drivers/cave.c]  Disable YMZ280B IRQ callback function
   [drivers/psikyo.c]  Fixed slowdowns in Battle K-Road.
   [drivers/system16.c]  Fixed timer speed in Body Slam / Dump Mastumoto
   [drivers/artmagic.c]  Random number fix.
   [machine/namcos2.c]  Random number fix.


Acknowledgements
----------------

Thanks go out to:
Mark Longridge, for the original TGMAME 0.35 source.
Ben Jos Walbeehm, for his 'ideas'.
Kale, for the Neo Geo and Kaneko Super Nova RTC code.
The MAME team, for making MAME.  The best emulator ever.

